Skip to content

System Design Guide

Introduction

System design is the process of defining the architecture, components, modules, interfaces, and data for a system to satisfy specified requirements. A well-designed system is scalable, maintainable, reliable, and meets business goals.

This guide provides a comprehensive overview of system design, including a sample use case, architectural options, and decision-making criteria.


1. System Design Process Overview

  1. Requirement Gathering: Understand business needs, user requirements, and constraints.
  2. High-Level Architecture: Define the overall structure (monolith, microservices, etc.).
  3. Component Design: Break down into modules/services.
  4. Data Modeling: Design databases and data flow.
  5. Interface Design: Define APIs and user interfaces.
  6. Scalability & Reliability: Plan for growth and fault tolerance.
  7. Security & Compliance: Address authentication, authorization, and data protection.
  8. Deployment & Operations: Plan for CI/CD, monitoring, and maintenance.

2. Sample Use Case: Customer Portal

Scenario: Build a customer portal where users can:

  • Submit applications
  • Report issues
  • Redeem rewards

Key Requirements

  • User authentication and profile management
  • Application submission workflow
  • Issue tracking and support
  • Reward redemption and tracking
  • Admin dashboard for management
  • Notifications (email/SMS)
  • Scalability for growing user base

3. Architectural Approaches

A. Monolithic Architecture

  • Description: All features are built into a single codebase and deployed as one unit.
  • Pros:
    • Simpler to develop and deploy initially
    • Easier to test end-to-end
    • Lower operational overhead for small teams
  • Cons:
    • Harder to scale individual features
    • Codebase can become unwieldy as features grow
    • Difficult to adopt new technologies for specific modules
  • When to Choose:
    • Small teams or MVPs
    • Limited budget and time
    • Low expected traffic

B. Bare Metal Deployment

  • Description: Deploying the application directly on physical servers (no virtualization or containers).
  • Pros:
    • Maximum performance (no virtualization overhead)
    • Full control over hardware and OS
  • Cons:
    • High upfront cost and maintenance
    • Poor scalability and flexibility
    • Slow to provision and recover from failures
  • When to Choose:
    • Specialized performance needs (e.g., high-frequency trading)
    • Regulatory or legacy constraints

C. Microservices Architecture

  • Description: Application is split into independent services (e.g., Auth, Application, Issues, Rewards), each with its own codebase and database.
  • Pros:
    • Independent scaling and deployment
    • Technology diversity per service
    • Fault isolation (failure in one service doesn’t bring down the whole system)
    • Easier for large teams to work in parallel
  • Cons:
    • Higher operational complexity (orchestration, monitoring, networking)
    • Requires robust DevOps and automation
    • Distributed system challenges (consistency, latency)
  • When to Choose:
    • Large, growing teams
    • Need for high scalability and availability
    • Complex business domains

4. Decision-Making Criteria

CriteriaMonolithBare MetalMicroservices
Team SizeSmallAnyMedium/Large
Time to MarketFastSlowMedium
ScalabilityLimitedLimitedHigh
MaintainabilityDecreases w/sizeHardHigh
CostLow (start)HighMedium/High
Tech FlexibilityLowLowHigh
Fault IsolationLowLowHigh
Operational OverheadLowHighHigh

Recommendation: Start with a monolith for MVPs or small teams. Move to microservices as the system grows in complexity and scale. Bare metal is rarely recommended unless there are specific needs.


5. Example: Customer Portal Designs

Monolithic Example

  • Single web app (e.g., Node.js, Django, ASP.NET)
  • Single database (e.g., PostgreSQL)
  • All features in one codebase
  • Deployed on a VM or PaaS

Microservices Example

  • Auth Service (user management, JWT)
  • Application Service (handles submissions)
  • Issue Service (tracks issues)
  • Reward Service (manages rewards)
  • API Gateway (routes requests)
  • Separate databases per service
  • Deployed on Kubernetes or cloud containers

6. Sample Decision Flow

  1. Prototype/MVP: Monolith for speed and simplicity
  2. Growth/Scale: Refactor to microservices for scalability and maintainability
  3. Special Needs: Consider bare metal only for unique performance or compliance requirements

7. Conclusion

System design is about making trade-offs. Choose the architecture that best fits your current needs, but design with future evolution in mind. Document decisions and revisit them as requirements change.

8. Further Reading


9. References